Superball


Brief

Superball was a game that I began working on when I was 12 years old after getting a solid grasp of some Objective-C basics. At the time when I began development the Apple App Store was only 5 months old, and by the time I released the App the App Store was 11 months old. As a developer I can say that I released one of the first 775,000 apps released on the platform.

Using the Cocos2D framework at a time where Objective-C didn't have built in memory management (Automatic Reference Counting came with Xcode 4) 

Technologies Used

Objective-C (Without ARC)
Cocos2D

Platforms

iPhone OS 2
At the time iOS didn't exist yet